Mythic Heroes is targeting players around 35. It’s a casual, mid-core RPG game. They usually has a high income and little time. Casual games like Candy Crush and Coin Master take up most of the mobile game market in North America. However, there are very few mid-core games.
What's the catch for an UX designer?
1.The new player will spend little time understanding the game. I don't meant to make the game easy but to provide enough information for the player to understand the game.
2. Provide the players with as much convience as we can. Don't force the player do things repetitively, like collecting rewards , level up, equip and remove euipment.