ANTIQUE SYSTEM

design an engaging progression system creates a strategic experience

Antique


Project Name: Mythic Heroes


System Type: Progression System


Brief Intro:

Antique is a progression system that provides a collector's experience to the player. The player can obtain antiques from trophies, exploration, or game events. Each antique from a different culture tells its own story. 

 

There are four quality categories of antiques: mythic, legendary, rare, and common. All antiques can enhance the attributes of the player's heroes.


Plyers can also appraise, restore, and awaken antiques to increase their attributes given.


When the antique reaches its full star grading, the extra pieces can be converted into excess fragments.


Antiques ofter belong to a set. If the player collects the specified antiqe set, a bonus collected set attribute will be gained.






The Muses


Project Name: Mythic Heroes


My Role: System designer, UX designer



Brief Intro:

In the legendary epic, the heroes are always assisted by the favor and blessing of goddesses. The player can worship the powerful Muses in this system.


Each Muse can be given Gifts to increase their Bond level with a player. In return, the player will be given hero attributes and rewards. Furthermore, each Muse has preferred Gift types which can provide additional Bond points.


When a Muse's Bond level is raised to a certain point, the player will not be able to increase it until a drink of Inspiration Water provides a breakthrough into a higher Favorability Tier.


Furthermore, the player can invite a maximum of six Muses to Banquets once a day. In return, The muses will give the player some rewards. There are three types of Banquets, Music, Dance, and Poetry. Each Muses is good at one.