Although the difficulty curve is set up, as I tested, there is insufficient progress. That is because the player level difference in our game is enormous, and the bounties and boons are not enough to compensate.
My lead designer gave me a solution to set up enemies with four classes. So, the enemy level is classified into Lv250, Lv300, Lv350, and Lv400. The higher class’s enemies also give more battle points by 2, 3, and 4 times.
By doing so, the average player can feel a strong progression each time they choose a higher-class enemy. And the difficulty will drop after they unlock more boons.