EQUIPMENT

My Role: System design, User experience design, User interface design, UI assets

System Intro

The equipment system contains eight types of weapons and eight types of runes. 


Each hero can only equip one weapon and three runes. Runes are directional and can only be placed into their orientation spots.


The weapon provides a passive skill. Furthermore, when the player equips three of the same types of runes, it will unlock a passive skill, too.


We don't bind the equipment with the hero, race, or position like many games did, so the player has more freedom to play with different combinations based on their hero's abilities.



Research

This new equipment system I designed was inspired by the Diablo II runes system.


I also researched many other games, such as Genshen impact, Onmyoji.


Quik Equip Tool



Quik Equip Tool

To let the player quickly try different sets of equipment more convenience, I designed a Quick Equip Tool.


The player clicks and opens a menu at the bottom, so they can simply choose the weapon or runes they want.


Furthermore, I thought out all the situations for the programmers and made a chart to explain them.



Level Up

The player can combine three equipment of the same tier into a new one with the next higher tier.


However, level up a lot equipment can be annoying for the player.


So, I also designed a Workshop, where the player can quickly combine all equipment they have at once, with one click.
























QA TEST SHEET

After the prototype I will provide QA test sheet for the QA tester to work on.

Description text underneath an image