GAME DESIGN

work history & selected work sample

— PROJECT NAME

Phobies

— ROLE

Senior Game Designer

— DATE

Jan.2023-Now


Phobies is an live-op turn-based card battle game centered around PvP multiplayer combat. The game has over 200 characters and more than 80 battle maps. As a senior designer on the team, I was responsible for character design, map design, online events, promotional activities, monetization systems, and more.

— PROJECT NAME

Mythic Heroes

— ROLE

Game Designer

— DATE

Nov.2017-Dec. 2022

Mythic Heroes is a mythology based Live-Op RPG game developed on Unity 3D and released on andriod and ios.


As one of the earlist design clue, I was responsible for many of the Event, Monetization, Progression Systems and Gameplay Feature designs.


— PROJECT NAME

ARC Continuum

— ROLE

UX Designer/ Level Designer

— DATE

Jul.2015-Aug. 2017

ARC Continuum is a 3rd person shooting game release on steam. It was the first game I worked on as a designer. Since it was a startup company, everyone took on many cross-departmental tasks. I not only worked as a UX designer and concept designer but also took on a lot of level design responsibilities. During the process, I learned how to work in a 3D engine environment and became familiar with using the script tools within the game engine.


SELECTED WORK

Phobies

Limited- Time Event

Mastery System

Social Event

UA Design

Marketing Art

Roguelike Dungeon

Equipment System

Collection System

Narrative Design

Concept Art