In this game feature, the hero will keep spinning and do some super move to kill all enemies.
When the battle begin, you can pick a Champion. Each champion has Three Spell. The left bottom is the map. And the top middle is the timer, coins, and life.
This game feature called Rescue Hero. I design the UI/UX. My task is to design the battle UI and a upgrade screen, so the player can pick a upgrade direction.
The Battle scene is simple. coins, avatar and attack buttons.
The Player get to choose the direction of upgrade.
This is a tank first-person shooter game. When the player reach a certain amount of experience the tank can be upgraded. I got some challenge to combine life bar, upgrade button and experience bar into one. So, the end result is the round button in the middle.
This is before the player enter the battle. This UI need to looks like inside a Tank Factory.
This UI has to let the player feels like sitting inside a tank.
In this game feature I have to design a sci-fi style UI, which looks like a high tech repairing room.
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My challenge on this one is the upgrade button. I tried to put it inside the toolbox, it looks too crowd and messy. However, if I leave it outside, it look isolate. So, I decide to make it looks like a plugin and it fits the sci-fi scene quite well.
In this feature, The enemy will keep attacking the a high ground castle, which is hold by player.
The play has 3 types of troops they can pick and a super move, which has a cool down.
In this project, the player can choose some battle strategy before the battle start. Firstly, pick a army type.
And then they can also pick formation to counter the enemy.